Remember all the things about stereoscopic 3D a few years back? Remember, How we were promised that all TV and movies would eventually be 3D.
Instead, 3D movies have become more of a niche, and production of 3D TVs has pretty much ground to a halt. So you might think that all the fuss about VR is more of the same. But you’d be wrong.
Nowadays VR is making its way onto the web. Yes, that’s right! We predict it’s going to be a very big deal in the coming years. And that everyone involved in web design is going to be affected in some way or other.
Let’s explore this topic a little more in detail:
VR is coming to the web browser
Until recently, if you want to access VR, you need two things: a headset and an app that support VR. But that is changing soon because many big-name web browser working on support for WebVR. An open standard that makes it possible to experience VR in every browser.
No more Demos
We passed the demo stage. Until now, WebVR experiments were strictly about proof of concept and showy demos. But now developers are starting to surpass that stage, to work on real apps that can be useful for real people.
Imagine this, if, you’re on some Hotel website but not sure whether to book a particular hotel. To get a real feel for the place, wouldn’t you like to just put on a headset, click a button, and virtually wander around the whole hotel at your leisure?
Or what about the mass of information on the website itself? Rather than navigate a cluttered layout on your desktop screen, how would you like to move all the various content about in virtual space?
Think about for a second, if the text-based web has made the world smaller and brought people closer together, how much will the WebVR push that?
Easier to create content
While the mass production of headsets is making it very easy for consumers to access VR content on the web, the increasing availability of open source libraries is making it easier and easier to create that content.
Popular frameworks such as A-Frame, Sketchfab, and PlayCanvas is being used for creating VR content. Thanks to open source libraries for making this process easier and easier. VR market is forecast to be worth of $160 billion by 2020. And it’s not a wishful thinking but more thoughtful and long-term goals.
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